Sentence starters dice game




















Obviously, if we throw a 6 and change helicopter to something like dragon, we have completely changed the genre. But notice too how even changes to words with a grammatical function can make an impact.

Once children have experienced this, you can introduce the grammatical terminology beneath the sentence; the correct labels will be acquired, over time, while the focus stays on manipulating the meaning. Create the sentence without numbering the words; keep the numbers on the terminology list, but in the wrong order:.

Again, always keep the focus upon the story created by the vocabulary exchanges, as this is what grammar is for; though important, terminology is a secondary benefit. The basic dice game can be modified to introduce varied sentence structures, for example, starting with a preposition:. This structure is a particular favourite of ours — applied in composition, it conveys mood in a very immediate and concise way.

Notice how much impact you can achieve through swapping abstract nouns eg peace, bliss, anticipation or verbs eg trickled, stalked, tiptoed. To really emphasise how grammar choices influence meaning, you may use a sentence from a class story — one you are reading or composing together.

With each change, consider what has happened. Changing the pronoun to I, she or they significantly alters the telling of the story, whereas changing the verb might affect the mood, eg He bounded up the swaying beanstalk. Great writers affect us, and they do this through the language choices they make. If we attach grammatical choices to desired moods or atmospheres, however, children discover the affecting power of language while fulfilling national curriculum requirements.

Mood-Maker is a game that teaches children to make their language choices in pursuit of creating a particular atmosphere. Play can be based on any of the versions of Every Word Counts explained above, but you should use a deliberately bland starting sentence. Begin by generating six moods, attaching a number to each. An initial dice throw selects the mood that should be applied to every word choice that follows.

For example:. Throwing a 1 means the mood is creepy. Throwing another 1 means you have to change she in a way that contributes to creepiness, eg it. Then, if you throw a 5, the adjective must also be creepy, eg haunted or derelict. Thus, She walked to the old building could become It stalked towards their derelict cabin A more complex version of the same game might look something like this:. Again the initial dice throw defines the mood. Subsequent throws direct the alterations and additions.

Can you work out the mood defined by our first dice throw? If not, we need to work on our choices, and you may be able to suggest something better! Christine Chen and Lindsay Pickton are primary education advisors primaryeducationadvisors. In partnership with. Happy New Year! As gets going, we look at why abandoning perfectionism can be a tool for progress: Steve Chinn explores how Originally a minor celebration, it has recently grown in importance within the Jewish community.

Are you bit sick of teaching about the Great Fire of London for your unit on events beyond living memory? Me too. By reassessing our expectations, we can start to tackle the impact of social class on A new way of dealing with bad behaviour in school is enabling poor choices. Added: 22nd August Share tweet pin. How to teach grammar with dice To play Every Word Counts, create a six-word sentence, and attach a number to each word, in order: First, consider the story: who might she be?

Whose helicopter is it? Why is it plummeting? Look what might happen, for example, if we throw a 4: She leapt from a plummeting helicopter. She leapt from her plummeting helicopter.

The dice are labeled subject, verb and predicate , just in case you just want to print them all on white cardstock, but printing them in color cardstock is best for the sake of the game. Cut around the dice and fold over the grey tabs on the dice. Use tacky glue to put the dice together.

Tacky glue glues really well and very fast, that is why it is my favorite glue. To play the game, pick one subject, verb and predicate die and roll. Arrange them in that order, read the sentence and take time to think about the sentence.

Taking the time to be writing sentence starters will help kids practice penmanship and also start thinking about sentences, paragraphs and stories. These sentence starters for kids will definitely get them started with writing!!!! And it now your turn to download and print this amazing sentence builder game!

Funny and Creative Sentence Starters for Kids. Tanya is the owner and writer for the The Natural Homeschool and a homeschooling mom to two children, a son and daughter. She focuses on following their particular learning interests and in building a strong Christian foundation in their hearts. To cater to their high giftedness, she uses eclectic teaching approach, which complement each other and maximize the fun in learning.

Tanya has a degree in elementary education, a minor in French and a Master's degree in school administration. Her training in the Montessori Method is in the ages She is happily married to her best friend and enjoys sharing her life and experiences in her blog to provie inspiration and bring new ideas. Your email address will not be published.



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