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Don't have a Kindle? Otherwise …. After our trial and test, the software is proved to be official, secure and free.. LilyPad supports keyboard, mouse, Xbox , and 3rd party controllers for button. Go to and choose the installer for your platform. API options are …. Download; Magazine; Develop; Account.

Download; Magazine; Develop; Login. Login Name. Login Cancel. The lilypad plug in doesn't work for whatever reason. It takes almost a minute for the config to open up, and the savestate won't load my save state if I use it. I have tried using the default and the lilypad designed for the SCPtoolkit so I can use a ps3 controller.

I had previously been playing with an xbox controller using pokopom, but switched because I'm sick of the sticking buttons on the xbox controller. Download Map Creator 2. Upload a Thing! Customize a Thing. Download All Files. Select a Collection. Save to Collection. Tip Designer. Share this thing. Send to Thingiverse user. Remixed from: Select a Collection.

Apr 14, Lilypad 3 Gaming Edition Downloaddcinst. Print Settings. May 14, May 25, If you switch input APIs after binding controls, the bindings for the old input mode will be hidden, but will reappear if you switch back.

Bindings are sorted first by device, and then by object id. Cases where you'll want to use it are very rare. Sensitivity sets how hard an axis or button is pressed. Note that setting the sensitivity of PC button bindings only really has an effect for PS2 analog sticks or when playing a game with full DS2 pressure sensitivity support.

What the default sensitivity value of "1. The default is high enough that relative axes which are primarily used by mice are generally either considered fully up or down. For absolute axes and force feedback devices , which are used by most game devices, a value of 1. For all 3 vertical axes, down is positive and up is negative.

This agrees with windows screen coordinates, and mice and joysticks generally work as expected if you bind vertical to vertical.

In particular, if you bind a mouse wheel to a vertical axis, you'll need to flip the axis for mouse wheel down to act like down. To configure force feedback, select the device you want to bind and then press which dualshock2 motor you want to bind it to. First two motors are automatically enabled for any effect, only up to 6 motors will be displayed.

Note that for some devices, to get the second motor to work, the first motor must be enabled as well, even if it has 0 force. For other devices, to get some motors to work, previous motors much be disabled for that force. For yet other devices, you have to change the effect to trigger other motors.

The slider sets the force used when an effect is triggered. The default value of 1. Flip flips the direction of the effect axis.

This most likely will have no noticeable effect. Once a force feedback axis is configured, you can click "Test" and the axis will then vibrate at the maximum possible value a game can set it to. Note that the small motor is only either off or on at max, while the big motor's vibration can be set from 0 to The "Mouse" button lets you bind a key to pad 1 or pad 2 that releases the mouse. Alt-tabbing to another application also makes the cursor visible, but focusing the emulation window hides it again.

Note that though the binding appears on the page of a particular pad, pressing the button affects all mice. The "Lock Input" button locks the current state of the pad. Any further input is handled normally, but the initial pad state is the locked state instead of a state with no buttons pressed. Pressing it again releases the old pad state, if the old pad state had any keys pressed. Otherwise, it's released automatically. Pressing this when all input is locked unlocks only the pad and sticks.

Pressing it again will lock them again, keeping the buttons locked. Pressing "Lock Input" when only half the input is locked directions or buttons will lock the other half, leaving the already locked half still locked, and in its old locked state. The "ignore key" button both attempts to block the specific key s you give it and does not pass them on to PCSX2. It currently cannot block the windows key not sure why. It was implemented primarily to prevent passing F7 to the GS plugin, which I occasionally hit when playing with graphics options and can cause PCSX2 to crash.

Ignored keys are listed with pad 1's bindings. If an ignored key is also bound to a command, the command may or may not be triggered. The ignore button works like most of the other buttons: Press it and then the key to be ignored.

You do not have to configure ignored keys again when you change the keyboard input mode. Mainly useful for people who only occasionally use the mouse. Equivalent to just pressing the mouse button whenever you start the emulator. May be removed in a future version, as it's no longer too useful.

Allows one control to be bound to multiple commands. One control can be bound to commands on both pads as well. The sensitivity of each force feedback axis can be set independently as well, by binding them independently. With this option disabled, old bindings will automatically be deleted if they conflict with a new one. Pad mode pulldown sets whether a pad is disabled, a DS2, or acts like a guitar. Disabled pads send no input to PCSX2, have no config tabs though their bindings are not cleared , and, with newer versions of PCSX2, the emulated PS2 acts as if the pads are actually unplugged with older versions of PCSX2, there's no way for the pad plugin to do this.

This is handy for the lazy, who don't want to have to hit the analog button whenever they start the emulator for games that support but do not automatically enable analog mode, and for loading states in games that get upset when you load a state before the pad is initialized. May cause issues with some games, especially very old ones, and when using older versions of PCSX2.

As I autodetect when new devices are plugged in, this option generally shouldn't be useful. Double clicking a device or selecting "Test Device" will display a continuously updated list of the state of all objects on the selected device. Devices not currently enabled in the API selection list at the top are not displayed. Option may affect speed, either way.

This is primarily intended for people using neither mouse nor keyboard, as game device input does not prevent the screensaver from popping up. The options under "Hacks" are a bit hackish, and may not work with all graphics plugins or emulators PSX emulators, in particular.

I do almost all my testing with ZeroGS. Shouldn't cause any issues in game, and crashing behavior should be consistent either always does or never does. This prevents bad things from happening when you try and close the GS plugin window. After the first attempt to close the window, however, PCSX2 closes the pad plugin. As a result, attempting to close the window while the emulator is not actively running still isn't a great idea.

I don't recommend this, as I'm not sure how well everything cleans up after itself when you do this. Not the perfect workaround, but should prevent issues when you press escape and the window is full screen.



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